![]() ![]() rise… This idea that mankind must flee into towers due to gravity, which accumulates increasing amounts of particles and toxic gases near the ground, was instrumental in developing the game’s premise. Apparently, in order to gain access to breathing air, Residents should be over 100m. “This beautiful, historic city is known for its pollution, regular head-to-head races with places like Beijing, Delhi or Lahore. “The real inspiration for how to arrange the game world into a thick layer of toxic dust and the sky over it comes from various comments from scientists on air quality in Krakow, Poland,” he continues. She explicitly tries to get involved in the climate discussion on the side of those who deal with the topic and the worldwide reaction to it. Blumenfeld is convinced that the studio does not only present neutral possibilities. In addition, Far From Home does not want to stop at a visualization. He says the “ongoing indifference” in society despite observing climate changes by scientists has puzzled the team for some time, so they wanted to use Forever Skies to visualize what the future might bring if the current course of humanity is not changed. Blumenfeld is open that Forever Skies is a game that explicitly revolves around the damage caused by climate change. The studio’s Polish roots have not only impacted its funding model and development DNA, but are part of Forever Skies’ message and themes. ![]() ![]() The number of game developers in Poland has exceeded 450! They are formed in every possible way: from literally one-man armies to small teams who have just graduated from college to talented groups from large corporations to medium-sized companies backed by VC. “New studios come to life almost every week. Speaking to IGN, Andrzej Blumenfeld, CEO of Far From Home admits that this means they have to start from scratch in order to gain an audience’s interest and trust, but Far From Home feels prepared for the challenge, too thanks to its place in the flourishing Poland development scene. Far From Home may be a new, untested, independent studio that is staffed with veterans and has a unique source of funding: free from publisher restrictions, and aims for an “AA +” game with high production values and technical weight while maintaining a relatively small team size. That’s most of what we know about Forever Skies gameplay from the reveal, but there’s a lot to learn from the team themselves – a group of 23 people with credits to titles like Dead Island, The Medium, the Dying Light series, Chernobylite and Divinity: Original Sin. There’s crafting, basic building, planting, research, and finally battling whatever lurks beneath the deadly layer of clouds – an element Far From Home wants to keep mysterious for the time being. With poisonous clouds occupying the bottom of the earth, you’ll be spending a lot of time either in your airship or on the tops of tall buildings, originally built to escape the increasingly dangerous surface. You play as a scientist who returns to Earth in an airship that serves as your base as you explore the ruins in search of a cure for the disease that ravages the remaining population of survivors waiting in orbit. With the announcement, Far From Home shared a teaser trailer for Forever Skies that gives an idea of what players will experience in the post-apocalyptic world. It is expected to appear on PC in Early Access this year, with a next-generation console version to follow. Now Far From Home is ready to unveil its debut project: a science fiction survival game about climate change called Forever Skies.įorever Skies, originally codenamed Project Oxygen, is a first-person action / survival game set on a devastated earth years after a massive climate disaster made it uninhabitable. ![]() Two years ago, a group of Polish AAA industry veterans founded a new studio in Wroclaw with great ambitions to develop the next generation of games, “AA +”. ![]()
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